I’m on a roll here, cleaning up my aging Xbox game collection. I’m mainly wading through all the games that are not currently backwards compatible on the Xbox 360.
Far Cry: Instincts (from here on out as FC) is a fairly straight forward first person shooter (FPS) with a few tweaks. At some point in the game you learn you’ve been experimented on and the result is that you have feral abilities; night vision, increased speed, super jumping, and animal-like attacks. You have the choice of using stealth or just run with guns blazing. Sometimes stealth works, sometimes blasting through waves of baddies is the way to go. I found stealth lended itself well in earlier levels (such as setting traps, luring an enemy over and he spring the trap) but not so much later on. Later on you’re pretty much blasting everything in sight; and taking cover to regenerate your health.
There’s a good selection of weapons and plenty of ammo to go around; pistols, rifles, sub machine guns, rocket launchers, shot guns, grenades…pretty much standard affair for FPS’s. You can also dual-wield some guns for that extra “ooohmph”. Since I’ve been spoiled by Halo, occasional weapon controls were a bit wonky for me like the sniper rifle. Most weapons also had a small zoom or “focus” view where your aim is a bit more on-target…it’s helpful in most situations where you need to get that bad dude from far away but forgetting it’s on is also easy to do. The designers also tucked away some goodies (health, armor, ammo, etc…) in out-of-the-way corners and behind areas you typically wouldn’t look; but I did, which helped a lot.
Most of the game you find yourself in a jungle/island setting with a few indoor levels. I particularly liked the nighttime jungle levels since they got the atmosphere just right. The moon shining, mist and fog; it just appeared real spooky. Couple that with all the ambient sound and you got some tense moments truding through the jungle with nothing more than your shorts.
Objectives within levels were fairly standard as well; find a key card, throw a switch, destroy a bunker…stuff like that but they made it fit within the story. Unfortunately some of the objectives were a bit vague (at least to me) and I spent a number of minutes combing over an area trying to figure out what I was supposed to do or find. Eventually I found it but it was frustrating. Some sections of a levels I just ran through since there was no way I’d survive just standing there trying to mow everyone down, so I just booked-it out of there.
Vehicles are also present in the game and are mainly just a means for you not to travel by foot the whole way (“Really McWilliams? Is that what vehicles are for?” you say sarcastically.) Shut up! I mean, to trudge all the way by foot would be pretty long and boring. The vehicles are somewhat difficult to control. Steering with one stick and then using the other to move your weapon within a very closed course caused me to do an eye-spit (like someone with two fingers together in front of you, then tell you to follow the fingers and they split them apart). The control scheme caused me to just drive to my destination and not worry about shooting anything. Controls were also a bit sensitive when in a vehicle (especially the ATV).
I’m a save-aholic. FC does not let you just arbitrarily save any time you want. Instead it uses a checkpoint/save system; you reach a certain point – it saves. Die before the save point and you get to start back from the last one. It wasn’t too bad of a system. Also saving before a boss battle also is a big plus. The save system did a good job of saving where it was appropriate, however, it does give away that something bad’s about to happen.
Graphically, FC is one of the best I’ve seen on the Xbox. I loved the lighting (or lack thereof) and rich colors.
As I mentioned before, the audio also plays a role in the atmosphere of the game. As you’re approaching a camp, or an enemy you may overhear them talking, having a conversation; it really helps you when sneaking up. Your character also makes a good amount of noises too. Using your feral speed, you’re character will begin panting and breathing heavier; coming out of it, he’ll start lightly coughing and catching his breath. I thought that was a nice touch.
Now the bad…
I ran into one serious glitch in the game; the garbled audio glitch. At some point in the game, the audio (mostly character/enemy sounds) became garbled. Apparently if you try to bust out of the opening intro movie (which is very annoying! Game developers listen up! Don’t force us to watch your opening credits, intro movies, etc…give us an out! Yeah they’re cool but after the umpteenth time, I just want to play the game!) by spanking the buttons on your controller, the game cannot load all the audio assets it needs, thus corrupting the audio. Don’t ask me why, I didn’t write the game. Doing some searching around the FC site and forums, most suggestions were to delete your game data and start over. No way was I going to do that! I figured there had to be a simpler fix. So here it is (this fix can be applied most Xbox games that are misbehaving);
- Start up any 3 other Xbox titles to the start screne (allowing them to play uninterrupted). Doing so clears the Xbox hard drive cache
- Put FC back in, allowing it to play uninterrupted
- Start your game. All should be well.
I was relieved when that was fixed. It was fairly annoying not being able to hear oncoming enemy or hearing garble when explosions went off or enemy screamed after you killed them.
Apparently there’s also a another BIG glitch during the final boss battle where if you attack him during a little speech he does, he becomes invincible. Didn’t happen to me, but after reading about it, I avoided doing so.
FC also has a multi-player/ Xbox Live mode, but I’ve only played on-line a few times. Some have really enjoyed the map maker that’s included with the game allowing you to create your own multi-player maps. I just haven’t had time.
Overall, FC is a fun, straight forward FPS with some welcome additions. It’s not perfect but I’ll give it an 8 out of 10 (mostly docked because of the forced intro movie and audio glitch).
My next game to conquer is Otogi 2: Immortal Warriors.